Gloves make virtual elements tangible
The Patent description According to the gloves recognize and measure the movements of each individual finger. This gives users the opportunity to touch, feel and hold virtual objects in their hands. While the user wears a VR headset on his head, the gloves would serve as an extension and make the elements shown on the display (such as objects) touchable. The possibilities for interaction with the virtual environment would thus be at a high level in terms of precision and freedom of action.
Complex sensors on every single finger
The gloves use the sensors of an inertial measurement unit (IMU) to identify the hand and finger movements of the user. Acceleration sensors are used as well as a gyroscope. The alignment, position and speed of movement of hands and individual fingers in three-dimensional space can be recognized. Each individual finger area of the glove has corresponding sensors so that even the smallest movements can be perceived. Additional functions include the detection of the access strength of a hand and contacts between individual fingers.
Cloth material like normal gloves
In terms of material, the VR gadget is reminiscent of conventional gloves. The fabric industry should include the necessary sensors without them being distracting or too present when they are worn. According to the patent description, Apple strives for maximum comfort with the gloves in order to enable the user to wear them comfortably even for longer periods of time.
It is not known whether, when and to what extent Apple’s VR headset and gloves could come onto the market. Recently there were only new rumors about AR glasses, the development of which the company is also pushing. The glasses could therefore be presented this year.